What Is Esports?

Esports stands for “Electronic sports”.   It is a term used to describe the sport of competing in video games.  The video games themselves don’t have to be sports games, but the act of playing against others and competing is the sport.  Popular sports games like NBA 2K are very popular in Esports but so are games such as Fortnite.

Esports is rapidly growing and becoming a huge business.  Several million streams online per day occur watching Esports, and the competitions are even selling out some arenas.  Colleges and universities are starting to offer Esports scholarships, and players are being paid to play on Esports teams and practice and compete like other professional athletes.

Owners from the Boston Celtics, Dallas Mavericks, Golden State Warriors, and New England Patriots are already involved with their own teams and investments, so if Esports continues to grow its likely that other owners and investors will follow.  The Dallas Mavericks owner is known for pushing the edge on innovation.  How long will it be until you see consistent events held at venues such as Madison Square Garden, TD Garden, and the Staples Center?  Time will tell.

The Overwatch League is set to kick into action in 2019 in full force.  They are revamping the Buffing Blizzard Arena and matches are set up.  Check out the schedule and TICKETS here.

Here is a list of the teams in 2019:

Atlanta Reign

Boston Uprising

Chengdu Hunters

Dallas Fuel

Florida Mayhem

Guangzhou Charge

Hangzhou Spark

Houston Outlaws

London Spitfire

Los Angeles Gladiators

Los Angeles Valiant

New York Excelsior

Paris Eternal

Philadelphia Fusion

San Francisco Shock

Seoul Dynasty

Shanghai Dragons

Toronto Defiant

Vancouver Titans

Washington Justice

Check out more useful interesting facts about ESports and the Overwatch League here. 

Is Esports A Bubble Waiting To Burst?

Critics of Esports continue to deride the absurd amounts of money being thrown into the sector.  The claim generally sticks to the premise that this is a whole bunch of hope and dreams and not a lot of substance backing it up.  Proponents of Esports point to strong growth over a long period of time and the need for more time to let the industry mature and grow.  Who will be correct in the long run?  Time will tell.  Here is a thorough look at where Esports stands today from sources inside the industry.  

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